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Businesses

In LitCraft Nysperience, Businesses play an important role in the game economy.

Start Shops and Businesses


Businesses can be broadly classified in to 3 types:

  • Mining related
  • Farming related
  • Retail related

There are currently 9 different types of shops that can be started, out of which only Mining, Farming, Effician Crops and Equipment Stores are playable during the Beta. "Effician" means "manufacturer" for the Lit.

  • Side Note: The Jion Production Business will be available at Launch.

During this beta, players can only create 1 type of each shop/business.

A shop will need to register its business before it can start selling items.

The revenue for items sold in shops will be in the form of the in-game currency, Heptals.

Once a sale is made, a cooldown of 24 hours will be enforced before items can be sold again in the shop.

Litpet Bonuses

One Litpet can be equipped on to a shop to provide added revenue bonuses during the sale of items.

  • Side Note: In future it could be multiple Litpets to one shop.

The higher the value of a particular statistic on the Litpet which is relevant to the shop business, the higher the Bonus factor given. (For example: A Litpet with Strength 91 equipped to a Mining shop will result in a x1.5 bonus revenue generated for the sale.)

Once a sale is made, a cooldown of 24 hours will be enforced.

Epic Land Bonuses

If you own an Epic Land, it can be equipped to its respective relevant business shop to provide extra bonuses as well. (For example, if you own a Mining Epic Land and equip it to the Mining shop, when digging, more valuable resources can be found.)

Mining Business

When a [Mining] business is created, a 2nd plot of mineable land will be available/unlocked for mining. This new plot of land will contain new types of mineable metals different to your starter land and similarly it will also contain 20 levels deep of mineable blocks.

In this video you can see a fast forward of the entire mining plot being mined by our community member Oso:


The starter mining land can be reset from the game [Settings] at any time, while the 2nd plot of land can be reset once per 48 hours from the Mining Shop.

Mining from the 2nd plot of land will uncover the following metals as seen below. All mined resources here will need to be ‘refined’ further by placing them into the Crafting Station before they can be sold at the Shops. The breakdown of known crafted exchanges is as follows:

The following mined resources are crafted from 30 units to 1.
Yttrium --> Processed Yttrium
Samarium --> Processed Samarium
Lanthanum --> Processed Lanthanum
Neodymium --> Processed Neodymium
Cerium --> Processed Cerium
Cassiterite--> Processed Cassiterite
Copper Ore --> Processed Copper Ore
Bauxite Ore --> Processed Bauxite Ore
Gadolinium --> Processed Gadolinium
Gold --> Gold Bar
Platinum --> Platinum Bar


The following mined resources are crafted from 1 unit to 1.
Rough Diamond 1 --> Diamond 1
Rough Diamond 2 --> Diamond 2
Rough Diamond 3 --> Diamond 3
Rough Diamond 4 --> Diamond 4
Rough Diamond 5 --> Diamond 5
Rough Diamond 6 --> Diamond 6
Rough Diamond 7 --> Diamond 7

Farming Business

When a [Farming] business is created, the Farming mini game will be unlocked and become playable.

Farming Game Icon

Playing the farm game will allow the user to collect the following 5 different type of resources:


These resources are considered to be the base crop for mage food. The utility for these resources are for the combination in groups of 50 with other base crops into Pab or various Pabations. These various Pabs or Pabations can then be sold in the Farm Shop.

Pab.jpg


Pab is the main ingredient for most mage foods. When crafted from 50 of the above 5 items, a total of 5 Pab is produced.

Pabenth.jpg


Pabenth is one of the base Pabations, which are combined with Pab to create mage foods. It is crafted from 50 Placcana and 50 Panicel. It is used to create bread-like food. When crafted, a total of 1 Pabenth is produced.

Pabista.jpg


Pabista is one of the base Pabations, which are combined with Pab to create mage foods. It is crafted from 50 Halista and 50 Panicel. It is used to create crispy food. When crafted, a total of 1 Pabista is produced.

Pabauche.jpg


Pabauche is one of the base Pabations, which are combined with Pab to create mage foods. It is crafted from 50 Panicel and 50 Semprenth. It is used to create meat-like food. When crafted, a total of 1 Pabauche is produced.

Pabcant.jpg


Pabcant is one of the base Pabations, which are combined with Pab to create mage foods. It is crafted from 50 Halista and 50 Placcana. It is used to create sweet tasting food. When crafted, a total of 1 Pabcant is produced.

Pabaince.jpg


Pabaince is one of the base Pabations, which are combined with Pab to create mage foods. It is crafted from 50 Halista and 50 Vangate. It is used to create vegetal food. When crafted, a total of 1 Pabaince is produced.

Pabdath.jpg


Pabdath is one of the base Pabations, which are combined with Pab to create mage foods. It is crafted from 50 Panicel and 50 Vangate. It is used to create cheesy food. When crafted, a total of 1 Pabdath is produced.

Pablanche.jpg


Pablanche is one of the base Pabations, which are combined with Pab to create mage foods. It is crafted from 50 Placcana and 50 Vangate. It is used to create juiciness in food. When crafted, a total of 1 Pablanche is produced.

Pabgina.jpg


Pabgina is one of the base Pabations, which are combined with Pab to create mage foods. It is crafted from 50 Semprenth and 50 Vangate. It is used to create spicy food. When crafted, a total of 1 Pabgina is produced.

Pablava.jpg


Pablava is one of the base Pabations, which are combined with Pab to create mage foods. It is crafted from 50 Halista and 50 Semprenth. It is used to create savory food. When crafted, a total of 1 Pablava is produced.

Pabsyvil.jpg


Pabsyvil is one of the base Pabations, which are combined with Pab to create mage foods. It is crafted from 50 Placcana and 50 Semprenth. It is used to create creamy food. When crafted, a total of 1 Pabsyvil is produced.

Future - It is speculated that these Pabations will form the base materials required to create food which can be subsequently crafted and sold in the Restaurants Shops.

Effician Crops

When a [Effician Crops] business is created, the Crops mini game will be unlocked and become playable.

Crops pic.jpg

Playing the farm game will allow the user to collect the following 5 different type of resources:


These resources are considered to be the base crop for Efficians (manufacturers). There are currently 2 known utilities for these resources. 1) They are used to produce textile. 2) They are also edible and can be combined with base food items for spices and other food ingredients.

Textiles

Hun.jpg

Hun, an expensive and very durable textile, is crafted from Hunnan in groups of 250, for 1 Hun textile.


Zaon.jpg


Zaon, a cost effective and everyday use textile, is crafted from Zaontis in groups of 50, for 1 Zaon textile.

Piquies.jpg


Piquies, an expensive and silky soft textile, is crafted from Piquiesy in groups of 250, for 1 Piquies textile.

Wrint.jpg


Wrint, a cost effective soft and breathable textile, is crafted from Wrinthia in groups of 50, for 1 Wrint textile.

Palal.jpg


Pala, a cost effective, and thick and warm textile, is crafted from Palal in groups of 50, for 1 Pala textile.


Spices and Food Ingredients

To be determined.

Equipment Store

When a [Equipment Store] business is created, the Merge 3 mini game will be unlocked and become playable.

Merge 3.jpg

The high level goal of the Merge 3 game is to merge sets of 3 items into the next level of the item, so that they can be collected and sold in the shop. Here are the list of equipment that can be merged and collected from the Merge 3 mini game.

  1. Books (not sellable but consumed at the shop)
  2. Amulets
  3. Staves
  4. Swords
  5. Wands
  6. Rings
  • Each equipment has its own collectable max level ranging from 4 to 12.
  • The higher the level collected, the more valuable in sales it will be.
  • For example, the value of a Level 4 Sword = 1 Heptal, while a Level 5 Sword = 2 Heptals, whereas a Level 6 Sword = 5 Heptals and at higher levels, a level 9 Sword = 30 Heptals.
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